Brandeis University Intramural Sports
Basketball Rules 2015
- All players must check in with a Brandeis ID. Teams may add players to their roster anytime during the regular season.
- Current varsity basketball players are not eligible to play intramural basketball. Players may only play on one team, regardless of division!!
- Women may also play in the men’s division if they choose. Former men’s intercollegiate basketball players may only compete in the “A” division.
- Team captains are responsible for their players' eligibility. Teams found using illegal players will FORFEIT those games.
- Jewelry is NOT permitted-- all necklaces, earrings, rings, watches, etc. must be removed. (EXCEPTION: religious or medical alert bracelets and/or necklaces are allowed but must be taped down.)
- All players must wear a numbered jersey. The Athletic Dept. will provide numbered mesh jerseys at each game. Teams may wear their own uniforms as long as all shirts are the same color and each player has a different number. Uniforms with inappropriate words/names/numbers on them will not be allowed.
- Hats are not allowed. Hard casts are not allowed.
- All players must wear clean, dry, non-marking athletic shoes. NO STREET SHOES!!
- Teams will have 10 minutes after scheduled game time to field a team or a forfeit will be declared!! Two forfeits will result in the team being dropped from the league. Teams may play with 4 players to avoid a forfeit.
- Teams will receive $20 of their $40 entry fee back if they do not forfeit one game throughout the regular and post season. This $20 must be picked up within one week of the final playoff game.
- A team will consist of five (5) players. A team may start (and play) with as few as four (4) players.
- If a team drops below the minimum of four (4) players due to injuries or fouls they will be allowed to continue.
- Players arriving late must show their ID & give their jersey # to the scorekeeper before entering the game. The late player must not interrupt the scorekeeper! Please, be courteous and wait for a break in the action so they can get the late player into the game.
- All games will be governed by 2013-2014 NFHS Basketball Rules, except where special Intramural Rules apply. All players, captains, and coaches are responsible for knowing the rules.
- Length of Game
- a. A game will consist of two 20-minute halves (running clock).
- b. During regulation play, the clock will only stop for time-outs and injuries.
- c. The clock will stop on every official’s whistle in the last two (2) minutes of the second half ONLY.
- d. A three (3) minute halftime will separate the first and second halves (if possible).
- e. **Playoffs** A tie score after regulation time will result in a three (3) minute overtime period. The clock stops during the last minute for all whistles. If the score is tied at the end of the first overtime period, each overtime period thereafter is one (1) minute in length. All whistles will stop the clock.
- Time-outs: teams are allowed three (3) time-outs per game of 30 seconds in length. One (1) time-out is allowed during each overtime period. Time-outs will carry over from regulation to overtime. Time-outs will not advance the ball at any time.
- Mercy Rule
- a. The IM mercy rule states that during the second half, at the two (2) minute mark and beyond, if a team leads by 20 points at any point, the game is called.
- b. At any point inside of the two (2) minute mark of the second half, if a team leads by 15 points or more, THE CLOCK WILL CONTINUE TO RUN. If the loosing team cuts the lead back down below 15 points, the clock will begin to stop as regular two (2) minute rules will once again apply.
- At the end of the first half, if a team is ahead by forty (40) or more points the game will be called. Additionally if a team gains a forty (40) or more point advantage in the second half the game will be called
- Players are allowed five (5) personal fouls before fouling out.
- All fouls do carry over into overtime; this includes team, technical, and personal.
- All common and perAll unsportsmanlike technical fouls count as personal fouls and team fouls. Two technical fouls or a flagrant foul will result in player ejection. (Note: An ejection automatically carries a minimum one game suspension.)
- Personal fouls will be counted against a team total. On the seventh (7) team foul of each half; a bonus (one and one foul shots) will be awarded for the remainder of that half. On the tenth (10) team foul of the half a double bonus, two (2) fouls shots, will be awarded for the remainder of the half.
- The bonus is not in effect for the opponents on a team control foul (offensive player has possession of the ball when foul is committed by anyone on the offensive team). All player or team control fouls will result in NO basket and loss of possession. No free-throws will be awarded if the bonus is in effect.
- Shooting fouls will result in two (2) or three (3) foul shots. If the field goal was made on a shooting foul, the player is awarded one (l) foul shot.
- Hand Checking
- a. Hand Checking is not permitted.
- b. One point of Contact only, with no guiding
- c. Contact with the forearm and wrist is not permitted.
- d. Hand Checking will be considered a personal foul.
- Intentional Fouls
- a. An intentional foul is one which “does not appear to be a legitimate attempt to play the ball”. This has been expanded to include a player causing “excessive contact” (hard foul) while playing the ball.
- b. This is a JUDGEMENT CALL by the official and cannot be protested.
- c. Penalty: 2 shots and possession at the spot nearest the foul. (Point of interruption)
- Technical Fouls
- a. A non-contact foul, which involves unsportsmanlike behavior of any sort; but specifically includes profanity, obscene gestures, and abusive or obscene language, will be considered a technical foul.
- b. All Technical fouls given directly to a player will also result in a sportsmanship rating change, as related to the IM sportsmanship policy.
- c. Two technical fouls on one player will result in that player’s automatic ejection. These fouls include unsportsmanlike conduct plus dunking/grasping the rim.
- d. THREE UNSPORTSMANLIKE TECHNICAL FOULS ON THE SAME TEAM WILL RESULT IN THE GAME BEING FORFEITED BY THAT TEAM.
- e. Penalty: 2 Shots and possession at mid-court.
- Flagrant Fouls
- a. A personal foul that involves any of the following:
- b. Violent contact with an opponent (including striking with the elbow, kicking, kneeing, or moving under a player who is in the air) in a manner that might cause severe injury to the opponent.
- c. Extreme verbal, sometimes persistent, vulgar, abusive conduct.
- d. This is a JUDGEMENT CALL by the official and cannot be protested.
- e. Penalty: 2 shots, possession at mid court and automatic ejection of offending player.
- Substitutions shall be made only during dead ball situations: time-outs, violations, and fouls.
- Substitutes must check in with the scorekeeper prior to entering the game.
- Substitutes may enter the game only when motioned onto the court by the game officials during a dead ball period.
- When there is a two shot free-throw foul, substitutes may enter after the first free throw attempt is completed.
- Players may re-enter as many times as desired unless they have fouled-out or have been removed by the officials, an Intramural Supervisor, or member of the Campus Recreation staff.
- No substitutes will be allowed for a shooter in free-throw situations, unless the player is injured or unable to continue; in this scenario the substitute will be the player designated to shoot the free throw.
- A jump ball will be administered to start the game.
- Alternating possessions will be awarded in all other held ball situations and to start the second half.
- If an overtime period is needed, a jump ball at center court will occur with the teams facing the same direction as they were at the end of the second half.
- At the conclusion of each game, each team will be given a sportsmanship rating based on its behavior and conduct. Teams must have a “B” average at the end of the season to be eligible for the playoffs. Team captains are held responsible for the behavior of their players, coaches, fans, etc.
- EXCESSIVE ROUGH PLAY, FOUL LANGUAGE, AND CONSTANT COMPLAINING TO THE REFS WILL NOT BE TOLERATED!!
- Only the captain is allowed to address the officials during play. The coaches must not address the officials at any time. During a contest, captains, please identify yourselves throughout the game. Remember, you are the only player that may speak to the officials during play - this includes any coaches that may be on the sidelines. The ability to address officials does not give a Captain the right to verbally abuse ANYONE.